Out
of all the dozens of humanoids in D&D, I think my favorite has to
be the kobold, particularly how they were portrayed in 3.5. They were
small, dextrous, and deviously clever. Kobold lairs were like
miniature versions of dragon's lairs: lots of traps, lots of areas
where the characters were vulnerable, and devilishly tough to
survive. Any trap you could possibly think of, the kobolds had at least one.
Their
lairs were small, cramped, tough for human-sized creatures to move
in, and absolutely lousy with traps. Rolling boulder traps, spiked
pits, acid-spraying mechanisms, completely empty chests protected
with poison needles and spiked walls that closed on the characters;
you name it, the kobolds had it, and the worst part was that the kobolds were always in a position to counter attack the characters at their most vulnerable.
Not
only were the kobolds masterminds of traps, but they were the
descendants of dragons. There was always a good chance to find some
kind of draconic item or a dragon-blooded kobold at one point or
another. Even at higher levels, kobolds were still a threat because
of the sheer deadliness of their lairs and the love of wealth they
shared with their draconic ancestors.
Possible
Traps in a Kobold Lair
1.
Empty chest with a pressure plate in front of it attached to a poison
dart mechanism.
2.
A deadfall – if characters move a specific piece of treasure or hit
a pressure plate, the ceiling collapses.
3.
A pit with a gelatinous cube at the bottom and greased walls.
4.
Two logs hung from walls that smash together when the trap is
triggered, crushing anyone between them.
5.
Vials of alchemist's fire that drop from the ceiling onto the
characters when the trap is triggered.
6.
A floor that sinks into a pit of acid when too much weight is put
onto it.
7.
A trap that sprays the adventurers with oil, in a room filled with
candles and a fire pit.
8.
Hidden
blades set into the wall, high enough that the kobolds are in no
danger, but that can swing out and decapitate larger adventurers.
9.
Spikes that spring out of the floor, stabbing into adventurers' feet
to hobble them.
10.
A round boulder of the perfect size to roll down the sloping,
conveniently round tunnel.
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