Tuesday, September 10, 2013

Converting the 4E Hexblade to Dark Dungeons - Part Two

I'm almost finished with this conversion. All I really have left to do is finish up the list of invocations (which I'm patterning after spells), and then figure out how to make a decent-looking PDF out of it. I'll try to get a post up either tomorrow or the day after with full invocation descriptions, with a PDF coming sometime after that. I hope you guys enjoy it!

Hexblade

Hexblades are arcane characters who bargain with otherworldly entities in exchange for arcane power. They use a special pact weapon and have an eldritch blast to defeat their enemies and grow in power and glory.

Hit Points
Hexblades gain 1d6 hit points per level until 9th level. They add their Constitution bonus to these rolls. After 9th level, Hexblades gain 1 hit point per level and do not add further Constitution bonuses (but do retain the bonuses to previous rolls).

Experience
Hexblades level up at the same rate as elves.

Base Attack Bonus
As elves.

Skills
As elves.

Weapon Feats
Hexblades begin play with two weapon feats, one of which must be spent on basic proficiency with their pact weapon, and the other must be spent on basic proficiency on a different weapon. After first level, Hexblades gain new weapon feats at the same rate as elves.

Equipment Restrictions
Hexblades can wear any armor or shields, and may use any weapon.

Pact Weapons
At first level, each Hexblade selects a pact. This pact determines the Hexblade's choice of invocations and pact weapon. The pact weapon is a unique weapon imbued with a portion of the Hexblade's power. This allows the Hexblade to channel invocations through the pact weapon in the same manner as using an invocation on the eldritch blast.

Infernal Pact – Bastard Sword
Fey Pact – Scimitar
Star Pact – Long Sword

When using their pact weapon, the Hexblade gains +1 to attack and damage every fifth level (5, 10, 15, 20, 25) up to a maximum of +5. In addition, the pact weapon is the only weapon that the Hexblade can channel their invocations through.


Eldritch Blast
The eldritch blast is the key feature of any Warlock. The Hexblade in particular uses the eldritch blast as a backup to the pact weapon. In 4E, the Warlock's eldritch blast was a ranged at-will power that could be used as a basic attack. In the more old-school Dark Dungeons, the eldritch blast is going to be a power with limited daily use. Usable once per day at first level, the eldritch blast is essentially a ranged attack that is modified by invocations. The eldritch blast deals 1d6 at first level damage and can be modified by invocations. The damage cannot be saved against unless specifically stated by an invocation.

Invocations
Invocations modify a Hexblade's eldritch blast or pact weapon. A Hexblade can only use a single invocation on each use of their eldritch blast. The Hexblade has a core list of invocations and an additional list of invocations granted by their pact. Using an invocation does not count as an action; instead, using an invocation is part of a separate action (either making an attack or using eldritch blast).

As a Hexblade gains levels, she learns new invocations. A Hexblade does not need to spend time learning these new invocations; rather, they are granted by the power the Hexblade made their pact with.

Using an invocation to alter the Hexblade's pact weapon on a single attack counts as a use of eldritch blast, whether the attack hits or misses. Using an invocation on the pact weapon generally has the exact same effect as it would as using the invocation on a use of eldritch blast. Invocations cannot be used on a weapon other than the Hexblade's pact weapon.

Hexblade Invocations
The Black Terror
Deafening Blast
Chill of the Void
Hex of Desiccation
Split Blast
Forceful Blast
Sphere of Darkness

Infernal Pact Invocations
Flames of the Abyss
Acidic Sphere
Blinding Blast
Devouring Blast
Shredding Blast

Fey Pact Invocations
Sickening Blast
Shriek of the Banshee
Warding Blast
Entrancement
Spider's Webbing

Star Pact Invocations
Dazzling Blast
Petrifying Blast
Confusion
Holding Blast
Suffocating Blast


Level
Eldritch Blast Damage
Eldritch Blast Uses Per Day
Invocations Known
Highest Level Invocation Known
Pact Weapon Bonus
1
1d6
1
1
1
+0
2
1d6
1
1
1
+0
3
1d6
1
1
1
+0
4
1d6
2
2
1
+0
5
1d6
2
2
1
+1
6
1d6
2
2
1
+1
7
2d6
3
3
2
+1
8
2d6
3
3
2
+1
9
2d6
3
3
2
+1
10
2d6
4
4
2
+2
11
2d6
4
4
2
+2
12
2d6
4
4
2
+2
13
3d6
5
5
3
+2
14
3d6
5
5
3
+2
15
3d6
5
5
3
+3
16
3d6
6
6
3
+3
17
3d6
6
6
3
+3
18
3d6
6
6
3
+3
19
4d6
7
7
4
+3
20
4d6
7
7
4
+4
21
4d6
7
7
4
+4
22
4d6
8
8
4
+4
23
4d6
8
8
4
+4
24
4d6
8
8
4
+4
25
5d6
9
9
5
+5
26
5d6
9
9
5
+5
27
5d6
9
9
5
+5
28
5d6
10
10
5
+5
29
5d6
10
10
5
+5
30
5d6
10
10
5
+5
31
6d6
11
11
6
+5
32
6d6
11
11
6
+5
33
6d6
11
11
6
+5
34
6d6
12
12
6
+5
35
6d6
12
12
6
+5
36
6d6
12
12
6
+5



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