Hexblade
Hexblades are arcane characters who bargain with otherworldly entities in exchange for arcane power. They use a special pact weapon and have an eldritch blast to defeat their enemies and grow in power and glory.
Hit Points
Hexblades
gain 1d6 hit points per level until 9th level. They add
their Constitution bonus to these rolls. After 9th level,
Hexblades gain 1 hit point per level and do not add further
Constitution bonuses (but do retain the bonuses to previous rolls).
Experience
Hexblades
level up at the same rate as elves.
Base
Attack Bonus
As
elves.
Skills
As
elves.
Weapon
Feats
Hexblades
begin play with two weapon feats, one of which must be spent on basic
proficiency with their pact weapon, and the other must be spent on
basic proficiency on a different weapon. After first level, Hexblades
gain new weapon feats at the same rate as elves.
Equipment
Restrictions
Hexblades
can wear any armor or shields, and may use any weapon.
Pact
Weapons
At
first level, each Hexblade selects a pact. This pact determines the
Hexblade's choice of invocations and pact weapon. The pact weapon is
a unique weapon imbued with a portion of the Hexblade's power. This
allows the Hexblade to channel invocations through the pact weapon in
the same manner as using an invocation on the eldritch blast.
Infernal
Pact – Bastard Sword
Fey
Pact – Scimitar
Star
Pact – Long Sword
When
using their pact weapon, the Hexblade gains +1 to attack and damage
every fifth level (5, 10, 15, 20, 25) up to a maximum of +5. In
addition, the pact weapon is the only weapon that the Hexblade can
channel their invocations through.
Eldritch Blast
The eldritch blast is the key feature of any Warlock. The Hexblade in particular uses the eldritch blast as a backup to the pact weapon. In 4E, the Warlock's eldritch blast was a ranged at-will power that could be used as a basic attack. In the more old-school Dark Dungeons, the eldritch blast is going to be a power with limited daily use. Usable once per day at first level, the eldritch blast is essentially a ranged attack that is modified by invocations. The eldritch blast deals 1d6 at first level damage and can be modified by invocations. The damage cannot be saved against unless specifically stated by an invocation.
Invocations
Invocations
modify a Hexblade's eldritch blast or pact weapon. A Hexblade can
only use a single invocation on each use of their eldritch blast. The
Hexblade has a core list of invocations and an additional list of
invocations granted by their pact. Using an invocation does not count
as an action; instead, using an invocation is part of a separate
action (either making an attack or using eldritch blast).
As
a Hexblade gains levels, she learns new invocations. A Hexblade does
not need to spend time learning these new invocations; rather, they
are granted by the power the Hexblade made their pact with.
Using
an invocation to alter the Hexblade's pact weapon on a single attack
counts as a use of eldritch blast, whether the attack hits or misses.
Using an invocation on the pact weapon generally has the exact same
effect as it would as using the invocation on a use of eldritch
blast. Invocations cannot be used on a weapon other than the
Hexblade's pact weapon.
Hexblade
Invocations
The
Black Terror
Deafening
Blast
Chill
of the Void
Hex
of Desiccation
Split
Blast
Forceful
Blast
Sphere
of Darkness
Infernal
Pact Invocations
Flames
of the Abyss
Acidic
Sphere
Blinding
Blast
Devouring
Blast
Shredding
Blast
Fey
Pact Invocations
Sickening
Blast
Shriek
of the Banshee
Warding
Blast
Entrancement
Spider's
Webbing
Star
Pact Invocations
Dazzling
Blast
Petrifying
Blast
Confusion
Holding
Blast
Suffocating
Blast
Level |
Eldritch Blast
Damage |
Eldritch Blast
Uses Per Day |
Invocations
Known |
Highest Level
Invocation Known |
Pact Weapon
Bonus |
1 |
1d6 |
1 |
1 |
1 |
+0 |
2 |
1d6 |
1 |
1 |
1 |
+0 |
3 |
1d6 |
1 |
1 |
1 |
+0 |
4 |
1d6 |
2 |
2 |
1 |
+0 |
5 |
1d6 |
2 |
2 |
1 |
+1 |
6 |
1d6 |
2 |
2 |
1 |
+1 |
7 |
2d6 |
3 |
3 |
2 |
+1 |
8 |
2d6 |
3 |
3 |
2 |
+1 |
9 |
2d6 |
3 |
3 |
2 |
+1 |
10 |
2d6 |
4 |
4 |
2 |
+2 |
11 |
2d6 |
4 |
4 |
2 |
+2 |
12 |
2d6 |
4 |
4 |
2 |
+2 |
13 |
3d6 |
5 |
5 |
3 |
+2 |
14 |
3d6 |
5 |
5 |
3 |
+2 |
15 |
3d6 |
5 |
5 |
3 |
+3 |
16 |
3d6 |
6 |
6 |
3 |
+3 |
17 |
3d6 |
6 |
6 |
3 |
+3 |
18 |
3d6 |
6 |
6 |
3 |
+3 |
19 |
4d6 |
7 |
7 |
4 |
+3 |
20 |
4d6 |
7 |
7 |
4 |
+4 |
21 |
4d6 |
7 |
7 |
4 |
+4 |
22 |
4d6 |
8 |
8 |
4 |
+4 |
23 |
4d6 |
8 |
8 |
4 |
+4 |
24 |
4d6 |
8 |
8 |
4 |
+4 |
25 |
5d6 |
9 |
9 |
5 |
+5 |
26 |
5d6 |
9 |
9 |
5 |
+5 |
27 |
5d6 |
9 |
9 |
5 |
+5 |
28 |
5d6 |
10 |
10 |
5 |
+5 |
29 |
5d6 |
10 |
10 |
5 |
+5 |
30 |
5d6 |
10 |
10 |
5 |
+5 |
31 |
6d6 |
11 |
11 |
6 |
+5 |
32 |
6d6 |
11 |
11 |
6 |
+5 |
33 |
6d6 |
11 |
11 |
6 |
+5 |
34 |
6d6 |
12 |
12 |
6 |
+5 |
35 |
6d6 |
12 |
12 |
6 |
+5 |
36 |
6d6 |
12 |
12 |
6 |
+5 |
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