Whenever
I DM, my favorite trap is almost always the pit trap. It's classic,
it's versatile, and it can be triggered a thousand different ways.
The
pit trap is easy to make interesting and deadly, even at higher
levels. At low levels, it's pretty common to just have a straight
ten-foot-deep pit with a solid stone floor. It does some damage, but
it's usually pretty easy to get out of it if the party is carrying
rope (and really, what self-respecting adventurer doesn't carry
rope?). At higher levels though, the pit can have spikes at the
bottom for extra damage, it can be deeper, or it can have something
waiting in it.
My
favorite pit trap for high-level parties is to have a pit trap with
greased walls and a pit of acid ten-feet down. It's tough to get out
of something like that. Or, even better, have it be a regular pit
with walls angled so that the pit is wider at the bottom than at the
top (to prevent climbing) and have a family of monsters living down
there (carrion crawlers, wolves, dire rats, anything like that). Or,
go with a classic monster and have the adventurers fall directly on
top of (and into) a gelatinous cube.
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