I've been following the D&D Next
playtest lately, and while I've been prepping for a Play-by-post D&D
Next game, I've been thinking quite a bit on what I want out of D&D
Next.
First off, I want a boxed set to make
it easy for new players to get started. Whenever I've introduced new
people to the game, I've always had problems explaining that, if they
wanted to be able to run the game like I did, they'd have to drop
nearly a hundred bucks on the Player's Handbook, Dungeon Master's
Guide, and Monster Manual. A boxed set would fix that nicely.
Essentially, I want a beginner's set that supports play from level
1-5 and includes everything needed to play. Dice, monster/player
tokens, at least one adventure included (though I'd prefer two or
three, to take players up to level 5), and DM/player guides. Ideally,
this boxed set would only cost around $30, to make it cheap enough
for new players to pick it up without worrying too much about cost.
Some of this... |
For the boxed set, I also want it to be
completely compatible with the full core game. Players should be able
to build identical characters with the boxed set and full game
(though I would expect the core game to have more options). This was
my big problem with the 4th Edition Red Box: if you wanted
to go from the Red Box to full 4E, you had to rebuild the characters
from the ground up. That, to my mind, is a mistake.
For the full game, I like the standard
format of the three core books. Ideally, I'd like to see some content
that was either cut from or not included in the playtest packets,
most notably the Warlock and Sorcerer classes. Given D&D Next's
promise of modularity, I'd really like to see some sidebars with
house rules or optional rules included, similar to how the playtest
packet includes point-buy for ability scores as an optional rule.
I really want to see the tier system
from 4E come back. I wouldn't mind having the core books only go to
20th level, but I really would like to see an expansion
that takes the game all the way up to 30th, with all the
epic-level adventures that 4E had.
Art-wise, I want to see a wide variety.
I love the 3.5 aesthetic, but I also like a lot of the classic art
from previous editions. Honestly, I'd like to see different art
styles for different supplements: more classic, old-school
illustrations for books that support that style of play, and more of
the modern style art from the 3.5/4E aesthetics for books like the
tactical rules expansion. Similarly, I'd like to see unique art
styles for whichever different settings Wizards ends up publishing.
That brings me to my next point. I want
to see more settings. Wizards seems to really be pushing the
Forgotten Realms as the flagship D&D setting. While I
occasionally enjoy a Forgotten Realms novel, it is far from my
favorite setting, and I've honestly never been super interested in
playing a game set there. So for D&D Next, I want official
support for a wide variety of settings: Eberron, Dark Sun, the
Realms, the Nentir Vale/Points of Light setting, Dragonlance, and
possibly a new setting or two.
...and some of this. |
Along with settings, I want
high-quality adventures for D&D Next. I want adventures that are
like The Sunless Citadel, The Forge of Fury, Keep on the Borderlands, and
The Temple of Elemental Evil. D&D Next has to compete with
Pathfinder's Adventure Paths, and those are, for the most part, very
high quality.
So, here's what I want, in list form:
1. A boxed set compatible with the full
game.
2. Core rules that go to at least level
20, with expansions going to 30.
3. A lot of setting support.
4. Good adventures.
I don't think that's too much to ask,
right?