I'm using the last playtest (October 2013 version) packet, that you can pick up here. I've flipped through most of the files in the playtest, but I'm holding off on a full review until I can get some actual playtime in. However, I created a character so I'd know what my players were getting into and so that I'd have a better idea of what these characters can do.
I really hope my players end up fighting this dwarf-golem thing. Picture from the podcast page on Wizards.com |
First up, here's some of what I like about character creation:
- Feats are optional. I love that there's no massive feat list to comb through at first level and that it's very easy for a DM to just say "nope, no feats in this particular game."
- Ability scores can either be rolled, bought with points, or chosen with a standard array. I like 4E's tight balance, but it required a point-buy or standard array for ability scores. The default of rolling for scores makes D&D Next feel a little more old-school (though we'll see if actual play changes that).
- It's fast and simple. Even being mostly unfamiliar with D&D Next, I still was able to create a character in about fifteen or twenty minutes.
Now, some stuff that was not quite so good:
- The more traditional races (dwarves, elves, and halflings) have more diversity than the "unusual races." Most of the unusual races (drow, half-elves, half-orcs, kender, tieflings, and warforged) don't have any subrace or similar choices. Dragonborn and gnomes have some choices (draconic ancestry and gnomish subraces), but the other races, for whatever reason, do not.
- I couldn't find any concrete rules on tool proficiency overlaps. For example, the paladin I created got proficiency in Mounts (Land) from both his background (Soldier) and the paladin class, but I couldn't find any rules on how that would work in-game. I assume it would be similar to skill proficiencies where you can choose an extra tool to have proficiency in, but if the rules are in the playtest packet, I can't find them.
I'll have a more comprehensive post (or more probably, a series of posts) once I the game gets going for a while. It's a play-by-post game, so it won't be a particularly fast game, but once I get through a few encounters, I'll have some more information to post. Setting-wise, I'm going with the Nentir Vale for simplicity's sake (as I've already got that info for the S&W game I'm trying to get rolling), but I'm throwing the party in at the dungeon, rather than have a long, drawn-out "everyone meets up at a tavern" style scene (since that takes a long time in forum games).
So, how does my experience so far with D&D Next stack up with yours?
So, how does my experience so far with D&D Next stack up with yours?
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