With
all the different styles of adventures out today, my favorite is
still the classic dungeon crawl. It's tough to beat a straight delve
into some kind of underground cave, ruined citadel, or abandoned
wizard's tower.
Time to go exploring! |
Dungeon
crawls have a lot going for them. There's the exploration aspect,
where the party is finding new places and filling out a
previously-blank map, the loot aspect from plundering the dungeon,
interaction/combat with NPCs or monsters, and world-building and
other adventures from finding interesting items in the dungeon (a
treasure map, an ancient scroll describing another adventure
location, an evil artifact that can only be destroyed in a specific
way, etc.). It's just very interesting to me in a way that most city
or plot-heavy based adventures just aren't.
Plot-based
adventures can be fun, especially if you've got a good DM that has
several plots available to give the players a choice on which to
follow up on, but nothing beats a good hack 'n slash dungeon crawl
for me. “Go into the dungeon, slay some monsters, and grab some
loot” is how D&D started, and 40 years later, it's still a damn
fun way to play.
Note: In the original D&D 30 Day Challenge, Post Twenty-Eight was supposed to be about a character I'd never play again, but I don't really have characters I would never consider playing again. There are a few characters I've had that died, but most of those were one-shot PCs and none were really memorable. So, I changed the topic to something I feel is slightly more interesting.
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