So I've been getting back into
Warhammer 40k quite a bit over the last couple weeks. I'm playing in
games of Rogue Trader and Dark Heresy (both of which started quite
recently) and I'm gearing up to GM a game of Deathwatch. This,
combined with a distinct lack of excitement when it comes to gaming,
is why I haven't had anything to blog about over the last three weeks
or so. Hopefully, with a bunch of 40k gaming starting up for me, I'll
have more to talk about in the near future.
Now, for Deathwatch, I won't be
creating my own character, but I do intend for my Kill-Team to have
some
I love this game. Image from here. |
First up, when and why was the Chapter
founded? A couple of die rolls say Crusade and in the 41st
millennium. So, the as-yet unnamed Chapter was created specifically
to go on grand crusades around the galaxy, crushing the foes of the
Imperium, and it was created within the last thousand years. I'm
actually going to ignore the book and say that it was closer to the
beginning of the 41st millennium, as the game takes place
sometime around the year 830.M41. Having the Chapter be founded in
738 wouldn't leave much time for the Chapter to really establish
itself.
For the Chapter's gene-seed, I'm going
to pick Raven Guard. I really like the Raven Guard, so that's what
I'm going to go with. For gene-stock purity, I rolled A New
Generation, so when I choose a Demeanor for the Chapter, I'll be
picking or rolling something new, rather than going with the standard
Raven Guard Demeanor.
Speaking of Demeanor, I'm going to pick
Scions of Mars for the Chapter. I've always liked Techmarines, and
the idea of a traditionally-stealthy Raven Guard successor mixed with
the big, heavily-armored Techmarines is pretty interesting to me.
Next up, Chapter characteristic
bonuses. My roll of 32 gives +5 Perception and +5 Strength, so the
Marines of this Chapter are both strong and alert.
For the Chapter's heroes, my first
rolls indicated that a Chapter Master was assassinated by agents of
the Imperium itself. The write-up in the chart suggests the Officio
Assassinorum, and that there isn't an apparent reason why he was
assassinated. I'll put some thought into this. A secondary hero is
the Master of Sanctity (a Chaplain, probably), who led forces against
an Eldar craftworld.
For a home world, I'm just going to
pick fleet-based. Since it's a crusading Chapter, like the Black
Templars, I think this makes sense. For recruiting worlds, maybe
that's why a ship of the Chapter is in the Jericho Reach for this
campaign: they're searching for a suitable world to recruit new
initiates to replenish their strength. A couple random rolls indicate
that the Chapter has five major vessels, and that the fleet is
currently damaged or otherwise suffering some kind of complication.
Space Marines and Inquisition. Awesome. Image from here. |
Another die roll indicates that they're
a divergent Chapter, so they don't follow the Codex Astartes to the
letter. So how about a Chapter that focuses on Lightning Strikes?
They move in, hit the target fast and hard, and get right back out,
with a focus on quick vehicles like bikes or Rhinos.
For Solo Mode abilities, another random
roll means that they'll be getting one of the Raven Guard's
abilities. Since the Raven Guard currently only have one Solo Mode
ability, Master of the Shadows, that's what this Chapter will get as
well. So far we've got a Chapter that has an affinity with tech,
likes fast vehicles, and does well in the shadows. Interesting stuff.
For Squad Mode abilities, I rolled
Storm of Hell and Swift Advance. Both seem to fit with the Chapter's
fast-attack tactics, so I'll stick with those.
For special equipment, I got 93,
Modified Weaponry. How about, instead of standard power swords, the
Chapter prefers power scythes with blades that kind of resemble a
bird's talons?
For Chapter believes, I rolled The
Emperor Above All, so the Chapter reveres Corvus Corax, but holds the
Emperor even higher and their Chaplains' sermons reflect that. This
should go interestingly with their ties to the Mechanicus (from the
Scions of Mars Demeanor), but I think they'll have the belief that
the Omnissiah is just another aspect of the Emperor.
Heraldry in keeping with the raven theme, I think. Image from WotC. |
A roll of 4 means the Chapter is
under-strength. So their fleet is damaged, they're at half-strength
at best, and they're looking for a new world to recruit from. I think
I can come up with an interesting story from that.
A few more die rolls later, and I've
determined that the Chapter has close ties to the Adeptus Sororitas
and maintains a vicious hatred of the tyranids, particularly Hive
Fleet Dagon. Maybe that could be part of the reason why they're
under-strength.
Finally, we come to the name, heraldry,
and livery. I'm not going to bother rolling, but after thinking about
it, I'm going to go with Night Falcons. I'm thinking they'd be
armored primarily in black, but with white shoulder pads, helmets,
and backpacks. For heraldry, I'm going to go draw on my love of D&D
4E and snag the insignia of the Raven Queen, because I think it would
look cool on a white shoulder pad, and it kinda fits with their Raven
Guard origin.
For custom Chapter advances, I'm going
with Xenos Bane. Since they're a crusading chapter, and they've been
hit hard by tyranids, I think it fits rather nicely.
So, here's the final Chapter write up
for the Night Falcons.
Battle-Brother with plasma pistol and power fist. Picture from Bolter and Chainsword. |
Night Falcons
Primarch: Corvus Corax
Founding: 26th in M41
Home World: Fleet-based
Chapter Demeanor: Scions of Mars
Solo Mode: Master of Shadows (First
Founding, page 17)
Squad Modes: Storm of Hell and Swift
Advance (Rites of Battle, page 33)
Characteristic Bonuses: +5 Strength, +5
Perception
Gene-seed Deficiencies: N/A
Chapter Advances: Xenos Bane (Rites of Battle, page 42)
Favored Tactics: Lightning Strikes with
Rhinos, attack bikes, and similar vehicles
Heroes
Chapter Master Annus Derax, who was
assassinated by an agent of the Officio Assassinorum soon after
vanquishing a hive tyrant of Hive Fleet Dagon.
High Chaplain Tyros, who led three
squads of the Third Company on a daring hit-and-run attack on an
eldar craftworld.
Created in the 26th founding
in late M41, the Night Falcons are a Raven Guard successor Chapter.
While they revere their Primarch, Corvus Corax, the Chaplains of the
Night Falcons preach honor and reverence of the Emperor above all
else, both as the Master of Mankind and as his other aspect, the
Omnissiah.
Created as a crusading Chapter, the
Night Falcons were given eight mighty vessels and the mandate to
travel among the stars, destroying xenos and heretics wherever they
might be found. After a nasty encounter with Hive Fleet Dagon on a planet known as Coraton IV, the
Night Falcons were left with less than half of the thousand Space
Marines they began with. Their beloved Chapter Master, Annus Derax,
was dead, slain at the hands of an Imperial assassin soon after his
miraculous victory against the Dagon hive tyrant. During this campaign, the Chapter fought alongside an order of the Sisters of Battle, who had an abbey on the planet. With three of their
ships destroyed, the Night Falcons ventured into the Jericho Reach in
search of a new world to begin a cycle of recruitment to replenish
their massive losses.
The Night Falcons prefer to make
devastating hit-and-run attacks to strike at their enemies, using
concealment and vicious close-combat tactics to devastate foes. They
have a strong affinity with technology and ties to the Adeptus
Mechanicus. Their Techmarines serve in every role, using their
technological training to supplement their fighting abilities. Rather
than serving separately and being used mainly to maintain and operate
Chapter equipment, Techmarines may also serve as officers or
Chaplains.
In addition to normal power swords, the
Night Falcons prefer the use of power scythes, styling these lethal
weapons as the talons of the birds of prey the Chapter was named for.
Because who doesn't love Terminator armor? Image from Bolter and Chainsword. |
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